ODDHANGAR BRAND KIT
===================

logo/      Horizontal, stacked and badge lockups. SVG (vector) and PNG (transparent).
           Use the "-on-dark" files on dark backgrounds.
mark/      The hangar mark on its own, in all six door colours, plus a simplified
           favicon version that survives 16 pixels.
palette/   The colours as CSS custom properties and JSON.
ident/     The six second game ident.
           - oddhangar-ident-1080p.mp4   H.264 + AAC     Unity, Unreal, video editors
           - oddhangar-ident-1080p.webm  VP9 + Opus      web, Electron
           - oddhangar-ident-1080p.ogv   Theora + Vorbis Godot (VideoStreamPlayer)
           - oddhangar-ident.wav         audio only, 48 kHz stereo
           - oddhangar-ident-poster.png  final frame
           - oddhangar-ident.js          live WebGL version for web games, no dependencies
           - oddhangar-ident-example.html  a working example: open it next to the JS file

TYPE
  Big Shoulders           headlines        https://fonts.google.com/specimen/Big+Shoulders
  Big Shoulders Stencil   bay numbers      https://fonts.google.com/specimen/Big+Shoulders+Stencil
  Atkinson Hyperlegible Next  body text    https://fonts.google.com/specimen/Atkinson+Hyperlegible+Next
  The wordmark is custom drawn. Don't retype it in a font.

GROUND RULES
  Do    leave clear space around the logo: one big eye's width, at least.
  Do    pick any of the six door colours.
  Do    keep the mark at 24 px or bigger. Below that, use the favicon mark.
  Don't straighten the door. It hangs crooked on purpose.
  Don't recolour the eyes, or give the creature a mouth.
  Don't stretch, skew, outline or add drop shadows.

Questions: hello@oddhangar.com
