Video games of every genre, and a few with none.

OddHangar is a video game studio with no favorite genre. If it can be played, it can be wheeled in here.

What goes on in here

We make video games and refuse to settle on one kind. A tight puzzle game one month, something with a badly behaved physics engine the next.

Most of it starts as an experiment: a small, fast prototype built to answer one question. Is this strange idea actually fun?

How a game leaves the hangar

  1. Odd idea

    Usually on a Tuesday.

  2. Prototype

    Ugly, fast, playable.

  3. Poke it

    Strangers play. We watch.

  4. Keep or bin

    Most get binned. Fondly.

  5. Daylight

    Polished, then rolled out.

Genres allowed in the hangar

No house genre. Just a wall of paint chips. Pick two and mix them: that's roughly how our experiments start.

The tint machine

Tap any two chips to mix them.

First chip: Rhythm Second chip: Horror

Rhythm horror game

Off-Beat Plum #C16A98

Absolutely not. Okay, maybe.

House rules

Painted on the wall next to the kettle. Numbered like the bays. Nobody remembers why.

  1. NoticeRule 1

    Prototype first, argue later.

    Ten minutes of playing beats an hour of talking.

  2. CautionRule 3

    Fun for ten seconds? It gets ten more.

    Then ten minutes. Then ten hours. That's how a game happens.

  3. NoticeRule 5

    No genre is off limits.

    Including the ones nobody has named yet.

  4. PleaseRule 7

    Playtest with people who don't love you.

    Friends are kind. Strangers are useful.

  5. CautionRule 9

    Weird is where you start, not where you stop.

    The odd idea gets you in. It still has to be good.

  6. NoticeRule 11

    Finish things.

    The odd ones too. Especially the odd ones.

Under the tarps

Whatever we're building right now lives under these tarps. The covers come off when it's ready to roll out.

Want a nudge when that happens? Send us a note.

  • Tarp 1 Lumpy. Hums a bit.

  • Tarp 3 Taller than it was on Monday.

  • Tarp 5 Do not feed.

The wind tunnel

We built a wind tunnel for squares. It has no practical use.

Sweep your cursor or finger across the squares to blow them around. Click to blast them.

Open the full wind tunnel

Knock on the door

Press, partnerships, playtests, publishing, very specific ideas about ducks. It all comes through one door.

hello@oddhangar.com

Or pick a knock:

A human reads every knock. Deep in a prototype? Replies can take a few days. Need our logo? Grab the brand kit.